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    <title>Karateka</title>
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        <h2>Karateka</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Karateka</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1986
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States (1986)
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                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Action
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Brøderbund Software, Inc.
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Connelley Group, The
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Connelley Group, The
                            </td>
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        投票得分：91
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            <h3>Description of Karateka</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>One of the first fighting games ever made, <em>Karateka</em> is an excellent side-scrolling gem that catapulted Jordan Mechner (<em>Prince of Persia</em> series) to fame and fortune.</p>

<p>The plot: as a trained master Karateka, you must invade the castle to rescue Princess Mariko from the clutches of evil Akuma. The game shows some promise to his later titles with smooth "believable" animations and a movie-like atmosphere. MobyGames describes the game's appeal in more detail:</p>

<p>"The finest aspect of <em>Karateka</em>, and one that hasn't lost anything due to the game's age was how well Jordan Mechner could tell a tale with nothing but visuals and musical cues. There is no dialogue, not even text. Characters merely make gestures and the music plays their mood so wonderfully that one knows what the characters are 'saying' without hearing/seeing a single world. It's brilliant and such an achievement has only been achieved a few times in the history of gaming. For their time frame, the graphics were well done. Crisp, clean, and effective, they were exceptional for when the game came out. [And] at the time, the basic concept (running down the hall fighting opponents in a very simplified fighting game style) was enjoyably fresh.</p>

<p>The Bad: gameplay is very repetitive, as you face off against tone lackey after another with minimal to no difference between emplyess. The fighting style, an early fighting game type of engagement, lacks finesse or true style. You more times than not wind up just mashing buttons until you connect...often using the same maneuver again and again in rapid succession. Aside from a few surprises (like Akuma's falcons attacking), there's little difference between your opponents or how you fight them. The difficulty level, mixed with the controls and repetitiveness, might [also] scare away many poeple who will find this game somwhat hard and frustrating."</p>

<p>Overall, <em>Karateka</em> is one of the earliest side-scrolling fighting/action game that is a classic in the way it tells the story, and bodes well for Mechner's later classics. Highly recommended!</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_1.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_2.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
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                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_3.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_4.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_5.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_6.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/k/karateka-8b/karateka_7.png" alt="Karateka" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
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